Unity MCP

Active
GitHub C# MIT

Description

An MCP bridge connecting AI assistants to the Unity Editor, enabling LLMs like Claude and Cursor to manage assets, control scenes, edit scripts, and automate game development tasks through natural language.

Key Features

  • Bridge AI assistants (Claude, Codex, Cursor) to Unity Editor via MCP
  • Manage assets, control scenes, and edit scripts through natural language
  • Support for multiple Unity instances with multi-instance routing
  • Tool groups for VFX, animation, UI, testing and more
  • Roslyn-based script validation for C# code correctness
  • Remote-hosted server with authentication support

Use Cases

💡 Automate Unity game development workflows with natural language prompts
💡 Build and iterate on 3D scenes by describing changes to an AI assistant
💡 Run automated tests and validate scripts from your IDE or terminal
💡 Manage Unity assets and project structure through conversational AI
💡 Integrate Unity development into CI/CD pipelines with MCP tooling

Strengths & Limitations

Strengths

  • Actively maintained, recent updates
  • High community interest (13.5k stars)
  • Permissive open-source license (MIT)
  • Responsive to issues, low backlog

Categories

Quick Start

Unity → Window → Package Manager → + → Add package from git URL → paste https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main → Window → MCP for Unity → Configure All Detected Clients

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