Unity MCP
ActiveDescription
An MCP bridge connecting AI assistants to the Unity Editor, enabling LLMs like Claude and Cursor to manage assets, control scenes, edit scripts, and automate game development tasks through natural language.
Key Features
- Bridge AI assistants (Claude, Codex, Cursor) to Unity Editor via MCP
- Manage assets, control scenes, and edit scripts through natural language
- Support for multiple Unity instances with multi-instance routing
- Tool groups for VFX, animation, UI, testing and more
- Roslyn-based script validation for C# code correctness
- Remote-hosted server with authentication support
Use Cases
Tags
Categories
Quick Start
Unity β Window β Package Manager β + β Add package from git URL β paste https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main β Window β MCP for Unity β Configure All Detected Clients