Godot MCP
StaleDescription
MCP server for the Godot game engine, providing tools for launching the editor, running projects, and capturing debug output for AI-assisted game development.
Key Features
- Launch Godot Editor: open the Godot editor for a specific project
- Run Godot Projects: execute Godot projects in debug mode with full console capture
- Scene Management: create scenes, add nodes, load sprites, and export 3D MeshLibrary resources
- UID Management: get and update UID references for Godot 4.4+ resources
- Multi-client support: works with Claude Code, Cursor, Cline, and any MCP-compatible client
Use Cases
💡 AI-assisted game development with real-time feedback from the Godot editor
💡 Automated scene creation and node hierarchy setup via AI agents
💡 Debugging Godot projects by capturing and analyzing console output with LLMs
💡 Programmatic project analysis for code review and architecture assessment
💡 Building AI-powered game development assistants and copilots
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Categories
Quick Start
Ensure Godot Engine and Node.js 18+ are installed. For Claude Code: 'claude mcp add godot -- npx @coding-solo/godot-mcp'. For Cursor, add via Settings > Features > MCP with command 'npx @coding-solo/godot-mcp'.